AUDIENCE RESEARCH

Video games are a significant form of entertainment that is core to the young adult audience.

The overall video game market is projected to grow by 8.1% compounded annually to $13.4 billion in 2011 up from $9.1 billion in 2001.

Online games will be the fastest-growing segment - increasing by 19.3% on a compound annual basis - up from $1.1 billion in 2006 to $2.7 billion in 2011.

Nearly 68% of Men 18-34 and 80% of Men 12-17 have a console in their home.

For these age segments, gaming is their primary form of entertainment.

Young men spend TWO hours a day playing video games; among the teen segment, M12-17, they play nearly 3 hours per day.

 Massive is a pioneer