BIOS
Bill Burton, Director of Publisher Operations
Paula Cuneo, Director of Product Placement
In addition to these duties, Richards also manages “cross-platform” services, including the Atlas Institute, Industry Outreach and Product Planning, and serves as the subsidiary Head of Massive, Microsoft Advertising’s in-game advertising company. Immediately prior to joining Microsoft Advertising in 2008, Richards spent three years at Xbox, where he served as general manager for Xbox Live. With the arrival of Xbox 360, Richards launched the next generation of Xbox Live, Marketplace, Arcade, and Microsoft Points. Richards launched video chat via Xbox Live Vision, built the leading high-definition VOD service, extended Live to the PC, and added advertising capabilities to both the platform and online games. Under JJ’s leadership, Xbox Live became profitable, grew from 1 million to 10 million members, created a $200m+ ecosystem of micro-transactions, and was the differentiator for the Xbox 360, winning acclaim for being the world’s best online gaming service. Richards joined Microsoft in 2002, where he spent three years heading strategy and business development for the Microsoft Business Division. In this capacity, he was responsible for the growth strategy around Office, and expanding the portfolio of information worker applications such as OneNote and Live Meeting. Prior to joining Microsoft, JJ had a 10-year stint at McKinsey & Company, where he focused on consumer high-tech and growing new online businesses.
Before coming to Microsoft, Bill was a founding member of the start-up, USWeb.
Paula got her start in the interactive space at SHOUT, Inc. where she worked on some of the first OEM programs to use games as premiums for consumer product marketing programs. Paula then moved to Microprose, Inc. where she worked in Licensing and Business Development on such classic core franchises as Civilization and Magic the Gathering. Paula went on to join Activision, Inc. working as a Producer with a focus on casual games and games for girls, and in Licensing for sports athletes and endemic sponsors, which became the foundation of Activision’s in-game advertising business. Paula then founded the interactive agency Skull Club, which focused on in-game advertising and promotions programs for brands seeking to enter the gaming space. At Skull Club, Paula managed in-game activities for several large game publishers.
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