MASSIVE CASE STUDY: AUTOMOTIVE
Gamers exposed to the creative in-game advertising showed an increase across key brand metrics among total respondents and likely car buyers.
KEY METRIC |
GAMERS NOT EXPOSED TO ADS |
GAMERS EXPOSED TO ADS |
% INCREASE |
Brand Familiarity |
20% |
40% |
+100% |
Brand Rating |
14% |
25% |
+79% |
Purchase Consideration |
28% |
47% |
+68% |
Ad Recall |
38% |
55% |
+45% |
Positive Ad Rating |
30% |
41% |
+37% |
BRAND ATTRIBUTE IMPACT
Note: Increase represents percentage change from control groups (gamers not exposed to ads) to test groups (gamers exposed to ads).
Source: Nielsen Entertainment executed study for Massive in January 2007.
Data from surveys with 600+ gamers in North America who played Need For Speed Carbon on Xbox 360 & PC platforms. Game published by Electronic Arts.
Client data from Canadian sample of total respondents.