MASSIVE CASE STUDY: AUTOMOTIVE

 

Gamers exposed to the creative in-game advertising showed an increase across key brand metrics among total respondents and likely car buyers.

 

KEY METRIC

GAMERS NOT

EXPOSED TO ADS

GAMERS EXPOSED

TO ADS

% INCREASE

Brand Familiarity

20%

40%

+100%

Brand Rating

14%

25%

+79%

Purchase Consideration

28%

47%

+68%

Ad Recall

38%

55%

+45%

Positive Ad Rating

30%

41%

+37%

 

 

BRAND ATTRIBUTE IMPACT

Note: Increase represents percentage change from control groups (gamers not exposed to ads) to test groups (gamers exposed to ads).

Source: Nielsen Entertainment executed study for Massive in January 2007.

Data from surveys with 600+ gamers in North America who played Need For Speed Carbon on Xbox 360 & PC platforms. Game published by Electronic Arts.

Client data from Canadian sample of total respondents.