MASSIVE CASE STUDY: PACKAGED GOODS

 

Gamers Exposed to CPG Client In-Game Advertising Showed an Increase Across Key Brand Metrics and Key Brand Attributes.

 

KEY METRIC

GAMERS NOT

EXPOSED TO ADS

GAMERS EXPOSED

TO ADS

% INCREASE

Brand Familiarity

29%

45%

+55%

Brand Rating

48%

63%

+31%

Purchase Consideration

45%

60%

+33%

Ad Recall

49%

61%

+24%

Positive Ad Rating

31%

48%

+55%

 

BRAND ATTRIBUTE IMPACT

Note: Increase represents percentage change from control groups (gamers not exposed to ads) to test groups (gamers exposed to ads).

Source: Nielsen Entertainment executed study for Massive in January 2007.

Data from surveys with 600+ gamers in North America who played Need For Speed Carbon on Xbox 360 & PC platforms. Game published by Electronic Arts.

Client data from Canadian sample of total respondents.