MASSIVE CASE STUDY: PACKAGED GOODS
Gamers Exposed to CPG Client In-Game Advertising Showed an Increase Across Key Brand Metrics and Key Brand Attributes.
KEY METRIC |
GAMERS NOT EXPOSED TO ADS |
GAMERS EXPOSED TO ADS |
% INCREASE |
Brand Familiarity |
29% |
45% |
+55% |
Brand Rating |
48% |
63% |
+31% |
Purchase Consideration |
45% |
60% |
+33% |
Ad Recall |
49% |
61% |
+24% |
Positive Ad Rating |
31% |
48% |
+55% |
BRAND ATTRIBUTE IMPACT
Note: Increase represents percentage change from control groups (gamers not exposed to ads) to test groups (gamers exposed to ads).
Source: Nielsen Entertainment executed study for Massive in January 2007.
Data from surveys with 600+ gamers in North America who played Need For Speed Carbon on Xbox 360 & PC platforms. Game published by Electronic Arts.
Client data from Canadian sample of total respondents.