MASSIVE INCORPORATED UNLEASHES NEXT GEN VERSION OF ITS IN-GAME ADVERTISING TECHNOLOGY
Enhancements in Version 3.0 Allow Publishers and Developers to Integrate In-Game Advertising Into Their Next Generation Titles
NEW YORK, NY — NOVEMBER 14, 2005 — Massive Incorporated, creator of the world’s first and
only video game advertising network, today released Version 3.0 of its
dynamic
advertising technology. Version 3.0 represents a significant advancement
in Massive’s
software and network infrastructure, providing game developers and publishers
with the most efficient way to integrate real-world, contextual ads
into their next generation titles. Since it was founded in 2002, Massive’s
continuous innovations have produced the leading dynamic advertising
infrastructure, enabling developers and publishers to effectively capitalize
on their powerful media content.
“Massive’s technology has opened up exciting
possibilities for the games we create,” said Louis Lamarche, producer
at Ubisoft Montreal. “Massive has an efficient integration process
and extensive support that is helping Ubisoft to explore new ways to
incorporate realistic
advertising into our games without sacrificing performance or prolonging
development cycles.”
With the game industry facing increasing costs fueled
by rising development and marketing expenses, dynamic advertising is
seen as a critical revenue opportunity for all parties. Publishers and
developers with games in the Massive Network are generating $1-2 in
direct profit for each connected unit. To date, 26 leading publishers
have committed over 100 titles
to the Massive Network—which has now served over 24 million hours
of game play.
Key advancements in Version 3.0 include:
“Massive makes it possible to efficiently integrate in-game advertising that fits within the context of the games. The latest advancements deliver both expanded revenue opportunities and an even better experience for the people who enjoy our games,” said Tomas Melian, VP of Integrated Marketing at Vivendi Universal Games.
Massive’s technology consists of both an AdClient
that is integrated into the game at the development stage and an AdServer
that dynamically delivers ads through an online
connection into the game environment. Massive’s technology and
latest enhancements allow
all forms of downloadable media and advertising content to be contextually
integrated into the game, including image, audio, video and game object
formats. In addition, the Massive AdServer provides complete ad campaign
measurement, geographic targeting and the most comprehensive reporting
on ad exposure, interaction and overall gameplay.
Quality Assurance
Massive applies a rigorous quality assurance process throughout a title’s
life-cycle. Every ad element is tested in all titles prior to ship.
Massive also provides developers and publishers
with substantial technical and creative services support to assist with
ad placement and design, at no cost.
The quality of the ad delivery and game play experience
is critical for developers, publishers, advertisers and gamers alike.
Massive customizes ad creative to every ad unit on a title by
title basis—for the most natural looking game experience.
Developers and publishers retain complete control of where advertising is placed and how it is executed—the creative vision of a game and its functionality are never compromised.
“With this new release, we have improved upon the
success of our initial implementation with
a new object-oriented architecture that substantially eases the integration
process for next-gen developers. The performance of the 3.0 AdClient
and AdServer allows Massive to fully accommodate the higher level of
service demanded by our growing list of global partners and clients,”
said David Sturman, Massive’s VP of Technology.
About Massive Incorporated
Massive Incorporated has created the world's first video game network
across all platforms. With its patent-pending technology, Massive dynamically
serves advertising across the largest aggregated network of premier
video game titles and delivers measured results on consumer interaction
with this brand messaging. Massive has partnerships with 26 leading
game publishers, over 65 blue-chip advertisers, and has served over
16 million game sessions, to date, with each game session averaging
90 minutes. Massive allows publishers and
advertisers to capitalize on the largest cultural and economic entertainment
force in the world. Massive was selected to AlwaysOn’s 2005 list
of top 100 private companies. Massive is backed by DFJ Gotham, DFJ New
England, RRE Ventures, NeoCarta, Tobat Capital, and Newlight Associates. www.massiveincorporated.com.
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