MASSIVE INCORPORATED UNLEASHES NEXT GEN VERSION OF ITS IN-GAME ADVERTISING TECHNOLOGY

Enhancements in Version 3.0 Allow Publishers and Developers to Integrate In-Game Advertising Into Their Next Generation Titles

NEW YORK, NY — NOVEMBER 14, 2005 — Massive Incorporated, creator of the world’s first and only video game advertising network, today released Version 3.0 of its dynamic
advertising technology. Version 3.0 represents a significant advancement in Massive’s
software and network infrastructure, providing game developers and publishers with the most efficient way to integrate real-world, contextual ads into their next generation titles. Since it was founded in 2002, Massive’s continuous innovations have produced the leading dynamic advertising infrastructure, enabling developers and publishers to effectively capitalize on their powerful media content.

“Massive’s technology has opened up exciting possibilities for the games we create,” said Louis Lamarche, producer at Ubisoft Montreal. “Massive has an efficient integration process and extensive support that is helping Ubisoft to explore new ways to incorporate realistic
advertising into our games without sacrificing performance or prolonging development cycles.”

With the game industry facing increasing costs fueled by rising development and marketing expenses, dynamic advertising is seen as a critical revenue opportunity for all parties. Publishers and developers with games in the Massive Network are generating $1-2 in direct profit for each connected unit. To date, 26 leading publishers have committed over 100 titles
to the Massive Network—which has now served over 24 million hours of game play.

Key advancements in Version 3.0 include:

“Massive makes it possible to efficiently integrate in-game advertising that fits within the context of the games. The latest advancements deliver both expanded revenue opportunities and an even better experience for the people who enjoy our games,” said Tomas Melian, VP of Integrated Marketing at Vivendi Universal Games.

Massive’s technology consists of both an AdClient that is integrated into the game at the development stage and an AdServer that dynamically delivers ads through an online
connection into the game environment. Massive’s technology and latest enhancements allow
all forms of downloadable media and advertising content to be contextually integrated into the game, including image, audio, video and game object formats. In addition, the Massive AdServer provides complete ad campaign measurement, geographic targeting and the most comprehensive reporting on ad exposure, interaction and overall gameplay.

Quality Assurance

Massive applies a rigorous quality assurance process throughout a title’s life-cycle. Every ad element is tested in all titles prior to ship. Massive also provides developers and publishers
with substantial technical and creative services support to assist with ad placement and design, at no cost.

The quality of the ad delivery and game play experience is critical for developers, publishers, advertisers and gamers alike. Massive customizes ad creative to every ad unit on a title by
title basis—for the most natural looking game experience.

Developers and publishers retain complete control of where advertising is placed and how it is executed—the creative vision of a game and its functionality are never compromised.

“With this new release, we have improved upon the success of our initial implementation with
a new object-oriented architecture that substantially eases the integration process for next-gen developers. The performance of the 3.0 AdClient and AdServer allows Massive to fully accommodate the higher level of service demanded by our growing list of global partners and clients,” said David Sturman, Massive’s VP of Technology.


About Massive Incorporated

Massive Incorporated has created the world's first video game network across all platforms. With its patent-pending technology, Massive dynamically serves advertising across the largest aggregated network of premier video game titles and delivers measured results on consumer interaction with this brand messaging. Massive has partnerships with 26 leading game publishers, over 65 blue-chip advertisers, and has served over 16 million game sessions, to date, with each game session averaging 90 minutes. Massive allows publishers and
advertisers to capitalize on the largest cultural and economic entertainment force in the world. Massive was selected to AlwaysOn’s 2005 list of top 100 private companies. Massive is backed by DFJ Gotham, DFJ New England, RRE Ventures, NeoCarta, Tobat Capital, and Newlight Associates. www.massiveincorporated.com.

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